A new model for seeding the database that makes it easier to seed many entities.
new_seed_many is a function that seeds in a different way. Instead of using
redirects, it figures out what the high-water mark of seeding is and
proceeds from there.
This is obviously a half-way step. I've talked about it with Sverre; I think
I've mentioned it to others. If we like it, I volunteer to convert everything
to this model (I think there will be savings and simplification when we're all
the way). If we don't like it, I'll back out this code. But I'll also be sad,
because this makes it a lot easier to add many entities (which I care about
because I'm trying to fix list view for that many entities).
Patch by: Dan Bentley
/*
* jQuery Progress Bar plugin
* Version 1.1.0 (06/20/2008)
* @requires jQuery v1.2.1 or later
*
* Copyright (c) 2008 Gary Teo
* http://t.wits.sg
USAGE:
$(".someclass").progressBar();
$("#progressbar").progressBar();
$("#progressbar").progressBar(45); // percentage
$("#progressbar").progressBar({showText: false }); // percentage with config
$("#progressbar").progressBar(45, {showText: false }); // percentage with config
*/
(function($) {
$.extend({
progressBar: new function() {
this.defaults = {
increment : 2,
speed : 15,
showText : true, // show text with percentage in next to the progressbar? - default : true
width : 120, // Width of the progressbar - don't forget to adjust your image too!!!
boxImage : '/soc/content/images/progressbar.gif', // boxImage : image around the progress bar
barImage : '/soc/content/images/progressbg_green.gif', // Image to use in the progressbar. Can be an array of images too.
height : 12 // Height of the progressbar - don't forget to adjust your image too!!!
};
/* public methods */
this.construct = function(arg1, arg2) {
var argpercentage = null;
var argconfig = null;
if (arg1 != null) {
if (!isNaN(arg1)) {
argpercentage = arg1;
if (arg2 != null) {
argconfig = arg2; }
} else {
argconfig = arg1;
}
}
return this.each(function(child) {
var pb = this;
if (argpercentage != null && this.bar != null && this.config != null) {
this.config.tpercentage = argpercentage;
if (argconfig != null)
pb.config = $.extend(this.config, argconfig);
} else {
var $this = $(this);
var config = $.extend({}, $.progressBar.defaults, argconfig);
var percentage = argpercentage;
if (argpercentage == null)
var percentage = $this.html().replace("%",""); // parsed percentage
$this.html("");
var bar = document.createElement('img');
var text = document.createElement('span');
bar.id = this.id + "_percentImage";
text.id = this.id + "_percentText";
bar.src = config.boxImage;
bar.width = config.width;
var $bar = $(bar);
var $text = $(text);
this.bar = $bar;
this.ntext = $text;
this.config = config;
this.config.cpercentage = 0;
this.config.tpercentage = percentage;
$bar.css("width", config.width + "px");
$bar.css("height", config.height + "px");
$bar.css("background-image", "url(" + config.barImage + ")");
$bar.css("padding", "0");
$bar.css("margin", "0");
$this.append($bar);
$this.append($text);
bar.alt = this.tpercentage;
bar.title = this.tpercentage;
}
var t = setInterval(function() {
var config = pb.config;
var cpercentage = parseInt(config.cpercentage);
var tpercentage = parseInt(config.tpercentage);
var increment = parseInt(config.increment);
var bar = pb.bar;
var text = pb.ntext;
var pixels = config.width / 100; // Define how many pixels go into 1%
bar.css("background-position", (((config.width * -1)) + (cpercentage * pixels)) + 'px 50%');
if (config.showText)
text.html(" " + Math.round(cpercentage) + "%");
if (cpercentage > tpercentage) {
if (cpercentage - increment < tpercentage) {
pb.config.cpercentage = 0 + tpercentage
} else {
pb.config.cpercentage -= increment;
}
}
else if (pb.config.cpercentage < pb.config.tpercentage) {
if (cpercentage + increment > tpercentage) {
pb.config.cpercentage = tpercentage
} else {
pb.config.cpercentage += increment;
}
}
else {
clearInterval(t);
}
}, pb.config.speed);
});
};
}
});
$.fn.extend({
progressBar: $.progressBar.construct
});
})(jQuery);