author | Sverre Rabbelier <srabbelier@gmail.com> |
Thu, 12 Mar 2009 22:29:14 +0000 | |
changeset 1814 | 0c4fd663704b |
parent 815 | 7b8c65531fbd |
permissions | -rw-r--r-- |
/* * jQuery Beauty Tips plugin * Version 0.7 (10/20/2008) * @requires jQuery v1.2+ (not fully tested on versions prior to 1.2.6) * * Dual licensed under the MIT and GPL licenses: * http://www.opensource.org/licenses/mit-license.php * http://www.gnu.org/licenses/gpl.html * * No guarantees, warranties, or promises of any kind * */ /** * @name Beauty Tips * @type jQuery * @cat Plugins/bt * @return jQuery * @author Jeff Robbins - Lullabot - http://www.lullabot.com * * @credit Inspired by Karl Swedberg's ClueTip * (http://plugins.learningjquery.com/cluetip/), which in turn was inspired * by Cody Lindley's jTip (http://www.codylindley.com) * * @fileoverview * Beauty Tips is a jQuery tooltips plugin which uses the canvas drawing element * in the HTML5 spec in order to dynamically draw tooltip "talk bubbles" around * the descriptive help text associated with an item. This is in many ways * similar to Google Maps which both provides similar talk-bubbles and uses the * canvas element to draw them. * * The canvas element is supported in modern versions of FireFox, Safari, and * Opera. However, Internet Explorer needs a separate library called ExplorerCanvas * included on the page in order to support canvas drawing functions. ExplorerCanvas * was created by Google for use with their web apps and you can find it here: * http://excanvas.sourceforge.net/ * * Beauty Tips was written to be simple to use and pretty. All of its options * are documented at the bottom of this file and defaults can be overwritten * globally for the entire page, or individually on each call. * * By default each tooltip will be positioned on the side of the target element * which has the most free space. This is affected by the scroll position and * size of the current window, so each Beauty Tip is redrawn each time it is * displayed. It may appear above an element at the bottom of the page, but when * the page is scrolled down (and the element is at the top of the page) it will * then appear below it. Additionally, positions can be forced or a preferred * order can be defined. See examples below. * * Usage * The function can be called in a number of ways. * $(selector).bt(); * $(selector).bt('Content text'); * $(selector).bt('Content text', {option1: value, option2: value}); * $(selector).bt({option1: value, option2: value}); * * Some examples: * * @example * $('[title]').bt(); * This is probably the simplest example. It will go through the page finding * every element which has a title attribute and give it a Beauty Tips popup * which gets fired on hover. * * @example * $('h2').bt('I am an H2 element!', {trigger: 'click', positions: 'top'}); * When any H2 element on the page is clicked on, a tip will appear above it. * * @example * $('a[href]').bt({ * titleSelector: "attr('href')", * fill: 'red', * cssStyles: {color: 'white', fontWeight: 'bold', width: 'auto'}, * width: 400, * padding: 10, * cornerRadius: 10, * animate: true, * spikeLength: 15, * spikeGirth: 5, * positions: ['left', 'right', 'bottom'], * }); * This will find all <a> tags and display a red baloon with bold white text * containing the href link. The box will be a variable width up to 400px with * rounded corners and will fade in and animate position toward the target * object when appearing. The script will try to position the box to the left, * then to the right, and finally it will place it on the bottom if it does not * fit elsewhere. * * @example * $('#my-table td[title]').bt({ * preShow: function() { * $(this).data('origBG', $(this).css('background-color')); * $(this).css('background-color', 'yellow'); * }, * postHide: function() { * $(this).css('background-color', $(this).data('origBG')); * } * }); * Find every table cell within #mytable with a title attribute. Hilight the cell * yellow before displaying the BeautyTip. Restore it to its original background * when hiding/removing the BeautyTip. * * @example * $().bt.defaults.fill = 'rgba(102, 102, 255. .8)'; * $(selector).bt(); * All bubbles will be filled with a semi-transparent light-blue background * unless otherwise specified. * */ jQuery.fn.bt = function(content, options) { if (typeof content != 'string') { var contentSelect = true; options = content; content = false; } else { var contentSelect = false; } var tooltips_pool = []; return this.each(function(index) { tooltips_pool.push(this); var opts = jQuery.extend(false, jQuery.fn.bt.defaults, options); // clean up the options opts.spikeLength = numb(opts.spikeLength); opts.spikeGirth = numb(opts.spikeGirth); opts.overlap = numb(opts.overlap); var turnOn = function () { for (var x in tooltips_pool) { turnOff.apply(tooltips_pool[x]); } if (typeof $(this).data('bt-box') == 'object') { // if there's already a popup, remove it before creating a new one. turnOff.apply(this); } // trigger preShow function opts.preShow.apply(this); if (contentSelect) { // bizarre, I know if (opts.killTitle) { // if we've killed the title attribute, it's been stored in 'bt-xTitle' so get it.. $(this).attr('title', $(this).attr('bt-xTitle')); } // then evaluate the selector... title is now in place content = eval('$(this).' + opts.titleSelector); if (opts.killTitle) { // now remove the title again, so we don't get double tips $(this).removeAttr('title'); } } var offsetParent = $(this).offsetParent(); var pos = $(this).btPosition(); var top = numb(pos.top) + numb($(this).css('margin-top')); // IE can return 'auto' for margins var left = numb(pos.left) + numb($(this).css('margin-left')); var width = $(this).outerWidth(); var height = $(this).outerHeight(); // get the dimensions of the text box var $text = $('<div class="bt-content"></div>').append(content).css({padding: opts.padding + 'px', position: 'absolute', width: opts.width + 'px', zIndex: opts.textzIndex}).css(opts.cssStyles); var $box = $('<div class="bt-wrapper"></div>').append($text).addClass(opts.cssClass).css({position: 'absolute', width: opts.width + 'px'}).appendTo(offsetParent); $(this).data('bt-box', $box); // see if the text box will fit in the various positions var scrollTop = numb($(document).scrollTop()); var scrollLeft = numb($(document).scrollLeft()); var docWidth = numb($(window).width()); var docHeight = numb($(window).height()); var winRight = scrollLeft + docWidth; var winBottom = scrollTop + docHeight; var space = new Object(); space.top = $(this).offset().top - scrollTop; space.bottom = docHeight - (($(this).offset().top + height) - scrollTop); space.left = $(this).offset().left - scrollLeft; space.right = docWidth - (($(this).offset().left + width) - scrollLeft); var textOutHeight = numb($text.outerHeight()); var textOutWidth = numb($text.outerWidth()); if (opts.positions.constructor == String) { opts.positions = opts.positions.replace(/ /, '').split(','); } if (opts.positions[0] == 'most') { // figure out which is the largest var position = 'top'; // prime the pump for (var pig in space) { // pigs in space! position = space[pig] > space[position] ? pig : position; } } else { for (var x in opts.positions) { var position = opts.positions[x]; if ((position == 'left' || position == 'right') && space[position] > textOutWidth + opts.spikeLength) { break; } else if ((position == 'top' || position == 'bottom') && space[position] > textOutHeight + opts.spikeLength) { break; } } } var horiz = left + ((width - textOutWidth)/2); var vert = top + ((height - textOutHeight)/2); var animDist = opts.animate ? numb(opts.distance) : 0; var points = new Array(); var textTop, textLeft, textRight, textBottom, textTopSpace, textBottomSpace, textLeftSpace, textRightSpace, crossPoint, textCenter; // Yes, yes, this next bit really could use to be condensed // each switch case is basically doing the same thing in slightly different ways switch(position) { case 'top': // spike on bottom $text.css('margin-bottom', opts.spikeLength + 'px'); $box.css({top: (top - $text.outerHeight(true) - animDist) + opts.overlap, left: horiz}); // move text left/right if extends out of window textRightSpace = (winRight - opts.windowMargin) - ($text.offset().left + $text.outerWidth(true)); var xShift = 0; if (textRightSpace < 0) { // shift it left $box.css('left', (numb($box.css('left')) + textRightSpace) + 'px'); xShift -= textRightSpace; } // we test left space second to ensure that left of box is visible textLeftSpace = ($text.offset().left + numb($text.css('margin-left'))) - (scrollLeft + opts.windowMargin); if (textLeftSpace < 0) { // shift it right $box.css('left', (numb($box.css('left')) - textLeftSpace) + 'px'); xShift += textLeftSpace; } textTop = $text.btPosition().top + numb($text.css('margin-top')); textLeft = $text.btPosition().left + numb($text.css('margin-left')); textRight = textLeft + $text.outerWidth(); textBottom = textTop + $text.outerHeight(); textCenter = {x: textLeft + ($text.outerWidth()/2), y: textTop + ($text.outerHeight()/2)}; // points[points.length] = {x: x, y: y}; points[points.length] = spikePoint = {y: textBottom + opts.spikeLength, x: ((textRight-textLeft)/2) + xShift, type: 'spike'}; crossPoint = findIntersectX(spikePoint.x, spikePoint.y, textCenter.x, textCenter.y, textBottom); // make sure that the crossPoint is not outside of text box boundaries crossPoint.x = crossPoint.x < textLeft + opts.spikeGirth/2 + opts.cornerRadius ? textLeft + opts.spikeGirth/2 + opts.cornerRadius : crossPoint.x; crossPoint.x = crossPoint.x > (textRight - opts.spikeGirth/2) - opts.cornerRadius ? (textRight - opts.spikeGirth/2) - opts.CornerRadius : crossPoint.x; points[points.length] = {x: crossPoint.x - (opts.spikeGirth/2), y: textBottom, type: 'join'}; points[points.length] = {x: textLeft, y: textBottom, type: 'corner'}; // left bottom corner points[points.length] = {x: textLeft, y: textTop, type: 'corner'}; // left top corner points[points.length] = {x: textRight, y: textTop, type: 'corner'}; // right top corner points[points.length] = {x: textRight, y: textBottom, type: 'corner'}; // right bottom corner points[points.length] = {x: crossPoint.x + (opts.spikeGirth/2), y: textBottom, type: 'join'}; points[points.length] = spikePoint; break; case 'left': // spike on right $text.css('margin-right', opts.spikeLength + 'px'); $box.css({top: vert + 'px', left: ((left - $text.outerWidth(true) - animDist) + opts.overlap) + 'px'}); // move text up/down if extends out of window textBottomSpace = (winBottom - opts.windowMargin) - ($text.offset().top + $text.outerHeight(true)); var yShift = 0; if (textBottomSpace < 0) { // shift it up $box.css('top', (numb($box.css('top')) + textBottomSpace) + 'px'); yShift -= textBottomSpace; } // we ensure top space second to ensure that top of box is visible textTopSpace = ($text.offset().top + numb($text.css('margin-top'))) - (scrollTop + opts.windowMargin); if (textTopSpace < 0) { // shift it down $box.css('top', (numb($box.css('top')) - textTopSpace) + 'px'); yShift += textTopSpace; } textTop = $text.btPosition().top + numb($text.css('margin-top')); textLeft = $text.btPosition().left + numb($text.css('margin-left')); textRight = textLeft + $text.outerWidth(); textBottom = textTop + $text.outerHeight(); textCenter = {x: textLeft + ($text.outerWidth()/2), y: textTop + ($text.outerHeight()/2)}; points[points.length] = spikePoint = {x: textRight + opts.spikeLength, y: ((textBottom-textTop)/2) + yShift, type: 'spike'}; crossPoint = findIntersectY(spikePoint.x, spikePoint.y, textCenter.x, textCenter.y, textRight); // make sure that the crossPoint is not outside of text box boundaries crossPoint.y = crossPoint.y < textTop + opts.spikeGirth/2 + opts.cornerRadius ? textTop + opts.spikeGirth/2 + opts.cornerRadius : crossPoint.y; crossPoint.y = crossPoint.y > (textBottom - opts.spikeGirth/2) - opts.cornerRadius ? (textBottom - opts.spikeGirth/2) - opts.cornerRadius : crossPoint.y; points[points.length] = {x: textRight, y: crossPoint.y + opts.spikeGirth/2, type: 'join'}; points[points.length] = {x: textRight, y: textBottom, type: 'corner'}; // right bottom corner points[points.length] = {x: textLeft, y: textBottom, type: 'corner'}; // left bottom corner points[points.length] = {x: textLeft, y: textTop, type: 'corner'}; // left top corner points[points.length] = {x: textRight, y: textTop, type: 'corner'}; // right top corner points[points.length] = {x: textRight, y: crossPoint.y - opts.spikeGirth/2, type: 'join'}; points[points.length] = spikePoint; break; case 'bottom': // spike on top $text.css('margin-top', opts.spikeLength + 'px'); $box.css({top: (top + height + animDist) - opts.overlap, left: horiz}); // move text up/down if extends out of window textRightSpace = (winRight - opts.windowMargin) - ($text.offset().left + $text.outerWidth(true)); var xShift = 0; if (textRightSpace < 0) { // shift it left $box.css('left', (numb($box.css('left')) + textRightSpace) + 'px'); xShift -= textRightSpace; } // we ensure left space second to ensure that left of box is visible textLeftSpace = ($text.offset().left + numb($text.css('margin-left'))) - (scrollLeft + opts.windowMargin); if (textLeftSpace < 0) { // shift it right $box.css('left', (numb($box.css('left')) - textLeftSpace) + 'px'); xShift += textLeftSpace; } textTop = $text.btPosition().top + numb($text.css('margin-top')); textLeft = $text.btPosition().left + numb($text.css('margin-left')); textRight = textLeft + $text.outerWidth(); textBottom = textTop + $text.outerHeight(); textCenter = {x: textLeft + ($text.outerWidth()/2), y: textTop + ($text.outerHeight()/2)}; points[points.length] = spikePoint = {x: ((textRight-textLeft)/2) + xShift, y: 0, type: 'spike'}; crossPoint = findIntersectX(spikePoint.x, spikePoint.y, textCenter.x, textCenter.y, textTop); // make sure that the crossPoint is not outside of text box boundaries crossPoint.x = crossPoint.x < textLeft + opts.spikeGirth/2 + opts.cornerRadius ? textLeft + opts.spikeGirth/2 + opts.cornerRadius : crossPoint.x; crossPoint.x = crossPoint.x > (textRight - opts.spikeGirth/2) - opts.cornerRadius ? (textRight - opts.spikeGirth/2) - opts.cornerRadius : crossPoint.x; points[points.length] = {x: crossPoint.x + opts.spikeGirth/2, y: textTop, type: 'join'}; points[points.length] = {x: textRight, y: textTop, type: 'corner'}; // right top corner points[points.length] = {x: textRight, y: textBottom, type: 'corner'}; // right bottom corner points[points.length] = {x: textLeft, y: textBottom, type: 'corner'}; // left bottom corner points[points.length] = {x: textLeft, y: textTop, type: 'corner'}; // left top corner points[points.length] = {x: crossPoint.x - (opts.spikeGirth/2), y: textTop, type: 'join'}; points[points.length] = spikePoint; break; case 'right': // spike on left $text.css('margin-left', (opts.spikeLength + 'px')); $box.css({top: vert + 'px', left: ((left + width + animDist) - opts.overlap) + 'px'}); // move text up/down if extends out of window textBottomSpace = (winBottom - opts.windowMargin) - ($text.offset().top + $text.outerHeight(true)); var yShift = 0; if (textBottomSpace < 0) { // shift it up $box.css('top', (numb($box.css('top')) + textBottomSpace) + 'px'); yShift -= textBottomSpace; } // we ensure top space second to ensure that top of box is visible textTopSpace = ($text.offset().top + numb($text.css('margin-top'))) - (scrollTop + opts.windowMargin); if (textTopSpace < 0) { // shift it down $box.css('top', (numb($box.css('top')) - textTopSpace) + 'px'); yShift += textTopSpace; } textTop = $text.btPosition().top + numb($text.css('margin-top')); textLeft = $text.btPosition().left + numb($text.css('margin-left')); textRight = textLeft + $text.outerWidth(); textBottom = textTop + $text.outerHeight(); textCenter = {x: textLeft + ($text.outerWidth()/2), y: textTop + ($text.outerHeight()/2)}; points[points.length] = spikePoint = {x: 0, y: ((textBottom-textTop)/2) + yShift, type: 'spike'}; crossPoint = findIntersectY(spikePoint.x, spikePoint.y, textCenter.x, textCenter.y, textLeft); // make sure that the crossPoint is not outside of text box boundaries crossPoint.y = crossPoint.y < textTop + opts.spikeGirth/2 + opts.cornerRadius ? textTop + opts.spikeGirth/2 + opts.cornerRadius : crossPoint.y; crossPoint.y = crossPoint.y > (textBottom - opts.spikeGirth/2) - opts.cornerRadius ? (textBottom - opts.spikeGirth/2) - opts.cornerRadius : crossPoint.y; points[points.length] = {x: textLeft, y: crossPoint.y - opts.spikeGirth/2, type: 'join'}; points[points.length] = {x: textLeft, y: textTop, type: 'corner'}; // left top corner points[points.length] = {x: textRight, y: textTop, type: 'corner'}; // right top corner points[points.length] = {x: textRight, y: textBottom, type: 'corner'}; // right bottom corner points[points.length] = {x: textLeft, y: textBottom, type: 'corner'}; // left bottom corner points[points.length] = {x: textLeft, y: crossPoint.y + opts.spikeGirth/2, type: 'join'}; points[points.length] = spikePoint; break; } // </ switch > var canvas = $('<canvas width="'+ (numb($text.outerWidth(true)) + opts.strokeWidth*2) +'" height="'+ (numb($text.outerHeight(true)) + opts.strokeWidth*2) +'"></canvas>').appendTo($box).css({position: 'absolute', top: $text.btPosition().top, left: $text.btPosition().left, zIndex: opts.boxzIndex}).get(0); // if excanvas is set up, we need to initialize the new canvas element if (typeof G_vmlCanvasManager != 'undefined') { canvas = G_vmlCanvasManager.initElement(canvas); } if (opts.cornerRadius > 0) { // round the corners! var newPoints = new Array(); var newPoint; for (var i=0; i<points.length; i++) { if (points[i].type == 'corner') { // create two new arc points // find point between this and previous (using modulo in case of ending) newPoint = betweenPoint(points[i], points[(i-1)%points.length], opts.cornerRadius); newPoint.type = 'arcStart'; newPoints[newPoints.length] = newPoint; // the original corner point newPoints[newPoints.length] = points[i]; // find point between this and next newPoint = betweenPoint(points[i], points[(i+1)%points.length], opts.cornerRadius); newPoint.type = 'arcEnd'; newPoints[newPoints.length] = newPoint; } else { newPoints[newPoints.length] = points[i]; } } // overwrite points with new version points = newPoints; } var ctx = canvas.getContext("2d"); drawIt.apply(ctx, [points]); ctx.fillStyle = opts.fill; if (opts.shadow) { ctx.shadowOffsetX = 2; ctx.shadowOffsetY = 2; ctx.shadowBlur = 5; ctx.shadowColor = opts.shadowColor; } ctx.closePath(); ctx.fill(); if (opts.strokeWidth > 0) { ctx.lineWidth = opts.strokeWidth; ctx.strokeStyle = opts.strokeStyle; ctx.beginPath(); drawIt.apply(ctx, [points]); ctx.closePath(); ctx.stroke(); } if (opts.animate) { $box.css({opacity: 0.1}); } $box.css({visibility: 'visible'}); if (opts.overlay) { var overlay = $('<div class="bt-overlay"></div>').css({ position: 'absolute', backgroundColor: 'blue', top: top, left: left, width: width, height: height, opacity: '.2' }).appendTo(offsetParent); $(this).data('overlay', overlay); } var animParams = {opacity: 1}; if (opts.animate) { switch (position) { case 'top': animParams.top = $box.btPosition().top + opts.distance; break; case 'left': animParams.left = $box.btPosition().left + opts.distance; break; case 'bottom': animParams.top = $box.btPosition().top - opts.distance; break; case 'right': animParams.left = $box.btPosition().left - opts.distance; break; } $box.animate(animParams, {duration: opts.speed, easing: opts.easing}); } // trigger postShow function opts.postShow.apply(this); } // </ turnOn() > var turnOff = function() { // trigger preHide function opts.preHide.apply(this); var box = $(this).data('bt-box'); var overlay = $(this).data('bt-overlay'); if (typeof box == 'object') { $(box).remove(); $(this).removeData('bt-box'); } if (typeof overlay == 'object') { $(overlay).remove(); $(this).removeData('bt-overlay'); } // trigger postHide function opts.postHide.apply(this); } // </ turnOff() > var refresh = function() { turnOff.apply(this); turnOn.apply(this); } /** * This is sort of the "starting spot" for the this.each() * These are sort of the init functions to handle the call */ if (opts.killTitle) { $(this).find('[title]').andSelf().each(function() { $(this).attr('bt-xTitle', $(this).attr('title')).removeAttr('title'); }); } if (typeof opts.trigger == 'string') { opts.trigger = [opts.trigger]; } if (opts.trigger[0] == 'hover') { $(this).hover( function() { turnOn.apply(this); }, function() { turnOff.apply(this); } ); } else if (opts.trigger[0] == 'now') { var box = $(this).data('bt-box'); if (typeof box == 'object') { turnOff.apply(this); } else { turnOn.apply(this); } } else if (opts.trigger.length > 1 && opts.trigger[0] != opts.trigger[1]) { $(this) .bind(opts.trigger[0], function() { turnOn.apply(this); }) .bind(opts.trigger[1], function() { turnOff.apply(this); }); } else { // toggle using the same event $(this).bind(opts.trigger[0], function() { if (typeof this.triggerToggle == 'undefined') { this.triggerToggle = false; } this.triggerToggle = !this.triggerToggle; if (this.triggerToggle) { turnOn.apply(this); } else { turnOff.apply(this); } }); } }); // </ this.each() > function drawIt(points) { this.moveTo(points[0].x, points[0].y); for (i=1;i<points.length;i++) { if (points[i-1].type == 'arcStart') { // if we're creating a rounded corner //ctx.arc(round5(points[i].x), round5(points[i].y), points[i].startAngle, points[i].endAngle, opts.cornerRadius, false); this.quadraticCurveTo(round5(points[i].x), round5(points[i].y), round5(points[(i+1)%points.length].x), round5(points[(i+1)%points.length].y)); i++; //ctx.moveTo(round5(points[i].x), round5(points[i].y)); } else { this.lineTo(round5(points[i].x), round5(points[i].y)); } } } /** * Round to the nearest .5 pixel to avoid antialiasing * http://developer.mozilla.org/en/Canvas_tutorial/Applying_styles_and_colors */ function round5(num) { return Math.round(num - .5) + .5; } /** * Ensure that a number is a number... or zero */ function numb(num) { return parseInt(num) || 0; } /** * Given two points, find a point which is dist pixels from point1 on a line to point2 */ function betweenPoint(point1, point2, dist) { // figure out if we're horizontal or vertical var y, x; if (point1.x == point2.x) { // vertical y = point1.y < point2.y ? point1.y + dist : point1.y - dist; return {x: point1.x, y: y}; } else if (point1.y == point2.y) { // horizontal x = point1.x < point2.x ? point1.x + dist : point1.x - dist; return {x:x, y: point1.y}; } } function centerPoint(arcStart, corner, arcEnd) { var x = corner.x == arcStart.x ? arcEnd.x : arcStart.x; var y = corner.y == arcStart.y ? arcEnd.y : arcStart.y; var startAngle, endAngle; if (arcStart.x < arcEnd.x) { if (arcStart.y > arcEnd.y) { // arc is on upper left startAngle = (Math.PI/180)*180; endAngle = (Math.PI/180)*90; } else { // arc is on upper right startAngle = (Math.PI/180)*90; endAngle = 0; } } else { if (arcStart.y > arcEnd.y) { // arc is on lower left startAngle = (Math.PI/180)*270; endAngle = (Math.PI/180)*180; } else { // arc is on lower right startAngle = 0; endAngle = (Math.PI/180)*270; } } return {x: x, y: y, type: 'center', startAngle: startAngle, endAngle: endAngle}; } /** * Find the intersection point of two lines, each defined by two points * arguments are x1, y1 and x2, y2 for r1 (line 1) and r2 (line 2) * It's like an algebra party!!! */ function findIntersect(r1x1, r1y1, r1x2, r1y2, r2x1, r2y1, r2x2, r2y2) { if (r2x1 == r2x2) { return findIntersectY(r1x1, r1y1, r1x2, r1y2, r2x1); } if (r2y1 == r2y2) { return findIntersectX(r1x1, r1y1, r1x2, r1y2, r2y1); } // m = (y1 - y2) / (x1 - x2) // <-- how to find the slope // y = mx + b // the 'classic' linear equation // b = y - mx // how to find b (the y-intersect) // x = (y - b)/m // how to find x var r1m = (r1y1 - r1y2) / (r1x1 - r1x2); var r1b = r1y1 - (r1m * r1x1); var r2m = (r2y1 - r2y2) / (r2x1 - r2x2); var r2b = r2y1 - (r2m * r2x1); var x = (r2b - r1b) / (r1m - r2m); var y = r1m * x + r1b; return {x: x, y: y}; } /** * Find the y intersection point of a line and given x vertical */ function findIntersectY(r1x1, r1y1, r1x2, r1y2, x) { if (r1y1 == r1y2) { return {x: x, y: r1y1}; } var r1m = (r1y1 - r1y2) / (r1x1 - r1x2); var r1b = r1y1 - (r1m * r1x1); var y = r1m * x + r1b; return {x: x, y: y}; } /** * Find the x intersection point of a line and given y horizontal */ function findIntersectX(r1x1, r1y1, r1x2, r1y2, y) { if (r1x1 == r1x2) { return {x: r1x1, y: y}; } var r1m = (r1y1 - r1y2) / (r1x1 - r1x2); var r1b = r1y1 - (r1m * r1x1); // y = mx + b // your old friend, linear equation // x = (y - b)/m // linear equation solved for x var x = (y - r1b) / r1m; return {x: x, y: y}; } }; // </ jQuery.fn.bt() > /** * jQuery's compat.js (used in Drupal's jQuery upgrade module, overrides the $().position() function * this is a copy of that function to allow the plugin to work when compat.js is present * once compat.js is fixed to not override existing functions, this function can be removed * and .btPosion() can be replaced with .position() above... */ jQuery.fn.btPosition = function() { function num(elem, prop) { return elem[0] && parseInt( jQuery.curCSS(elem[0], prop, true), 10 ) || 0; } var left = 0, top = 0, results; if ( this[0] ) { // Get *real* offsetParent var offsetParent = this.offsetParent(), // Get correct offsets offset = this.offset(), parentOffset = /^body|html$/i.test(offsetParent[0].tagName) ? { top: 0, left: 0 } : offsetParent.offset(); // Subtract element margins // note: when an element has margin: auto the offsetLeft and marginLeft // are the same in Safari causing offset.left to incorrectly be 0 offset.top -= num( this, 'marginTop' ); offset.left -= num( this, 'marginLeft' ); // Add offsetParent borders parentOffset.top += num( offsetParent, 'borderTopWidth' ); parentOffset.left += num( offsetParent, 'borderLeftWidth' ); // Subtract the two offsets results = { top: offset.top - parentOffset.top, left: offset.left - parentOffset.left }; } return results; }; // </ jQuery.fn.btPosition() > /** * Defaults for the beauty tips * * Note this is a variable definition and not a function. So defaults can be * written for an entire page by simply redefining attributes like so: * * jQuery.fn.bt.defaults.width = 400; * * This would make all Beauty Tips boxes 400px wide. * * Each of these options may also be overridden during * * Can be overriden globally or at time of call. * */ jQuery.fn.bt.defaults = { trigger: 'hover', // trigger to show/hide tip // use [on, off] to define separate on/off triggers // also use space character to allow multiple events to trigger // examples: // ['focus', 'blur'] // focus displays, blur hides // 'dblclick' // dblclick toggles on/off // ['focus mouseover', 'blur mouseout'] // 'now' // shows/hides tip without event width: 200, // width (in px) of tooltip box // when combined with cssStyles: {width: 'auto'}, this becomes a max-width for the text padding: 10, // padding for content (get more fine grained with cssStyles) spikeGirth: 10, // width of spike spikeLength: 15, // length of spike overlap: 0, // spike overlap (px) onto target overlay: false, // display overlay on target (use CSS to style) -- BUGGY! killTitle: true, // kill title tag to avoid double tooltips textzIndex: 9999, // z-index for the text boxzIndex: 9990, // z-index for the "talk" box (should always be less than textzIndex) positions: ['most'], // preference of positions for tip (will use first with available space) // possible values 'top', 'bottom', 'left', 'right' as an array in order of // preference. Last value will be used if others don't have enough space. // or use 'most' to use the area with the most space fill: "rgb(255, 255, 102)", // fill color for the tooltip box windowMargin: 10, // space (px) to leave between text box and browser edge strokeWidth: 1, // width of stroke around box, **set to 0 for no stroke** strokeStyle: "#000", // color/alpha of stroke cornerRadius: 5, // radius of corners (px), set to 0 for square corners shadow: false, // use drop shadow? (only displays in Safari and FF 3.1) shadowOffsetX: 2, // shadow offset x (px) shadowOffsetY: 2, // shadow offset y (px) shadowBlur: 3, // shadow blur (px) shadowColor: "#000", // shadow color/alpha animate: false, // animate show/hide of box - EXPERIMENTAL (buggy in IE) distance: 15, // distance of animation movement (px) easing: 'swing', // animation easing speed: 200, // speed (ms) of animation cssClass: '', // CSS class to add to the box wrapper div cssStyles: {}, // styles to add the text box // example: {fontFamily: 'Georgia, Times, serif', fontWeight: 'bold'} titleSelector: "attr('title')", // if there is no content argument, use this selector to retrieve the title preShow: function(){return;}, // function to run before popup is built and displayed postShow: function(){return;}, // function to run after popup is built and displayed preHide: function(){return;}, // function to run before popup is removed postHide: function(){return;} // function to run after popup is removed }; // </ jQuery.bt.defaults >