GMaps related JS changed to use new google namespace.
Google is going to change permanently in the future the way to
load its services, so better stay safe.
Also this commit shows uses of the new melange.js module.
Fixes Issue 634.
/**
* @fileoverview This file is to be used for testing the JSDoc parser
* It is not intended to be an example of good JavaScript OO-programming,
* nor is it intended to fulfill any specific purpose apart from
* demonstrating the functionality of the
* <a href='http://sourceforge.net/projects/jsdoc'>JSDoc</a> parser
*
* @author Gabriel Reid gab_reid@users.sourceforge.net
* @version 0.1
*/
/**
* Construct a new Shape object.
* @class This is the basic Shape class.
* It can be considered an abstract class, even though no such thing
* really existing in JavaScript
* @constructor
* @throws MemoryException if there is no more memory
* @throws GeneralShapeException rarely (if ever)
* @return {Shape|Coordinate} A new shape.
*/
function Shape(){
/**
* This is an example of a function that is not given as a property
* of a prototype, but instead it is assigned within a constructor.
* For inner functions like this to be picked up by the parser, the
* function that acts as a constructor <b>must</b> be denoted with
* the <b>@constructor</b> tag in its comment.
* @type String
*/
this.getClassName = function(){
return "Shape";
}
/**
* This is an inner method, just used here as an example
* @since version 0.5
* @author Sue Smart
*/
function addReference(){
// Do nothing...
}
}
/**
* Create a new Hexagon instance.
* @extends Shape
* @class Hexagon is a class that is a <i>logical</i> sublcass of
* {@link Shape} (thanks to the <code>@extends</code> tag), but in
* reality it is completely unrelated to Shape.
* @param {int} sideLength The length of one side for the new Hexagon
* @example
* var h = new Hexagon(2);
* @example
* if (hasHex) {
* hex = new Hexagon(5);
* color = hex.getColor();
* }
*/
function Hexagon(sideLength) {
}
/**
* This is an unattached (static) function that adds two integers together.
* @param {int} One The first number to add
* @param {int} Two The second number to add
* @author Gabriel Reid
* @deprecated So you shouldn't use it anymore! Use {@link Shape#getClassName} instead.
*/
function Add(One, Two){
return One + Two;
}
/**
* The color of this shape
* @type Color
*/
Shape.prototype.color = null;
/**
* The border of this shape.
* @field
* @type int
*/
Shape.prototype.border = function(){return border;};
/*
* These are all the instance method implementations for Shape
*/
/**
* Get the coordinates of this shape. It is assumed that we're always talking
* about shapes in a 2D location here.
* @requires The {@link Shape} class
* @returns A Coordinate object representing the location of this Shape
* @type Coordinate[]
*/
Shape.prototype.getCoords = function(){
return this.coords;
}
/**
* Get the color of this shape.
* @see #setColor
* @see The <a href="http://example.com">Color</a> library.
* @link Shape
* @type Color
*/
Shape.prototype.getColor = function(){
return this.color;
}
/**
* Set the coordinates for this Shape
* @param {Coordinate} coordinates The coordinates to set for this Shape
*/
Shape.prototype.setCoords = function(coordinates){
this.coords = coordinates;
}
/**
* Set the color for this Shape
* @param {Color} color The color to set for this Shape
* @param other There is no other param, but it can still be documented if
* optional parameters are used
* @throws NonExistantColorException (no, not really!)
* @see #getColor
*/
Shape.prototype.setColor = function(color){
this.color = color;
}
/**
* Clone this shape
* @returns A copy of this shape
* @type Shape
* @author Gabriel Reid
*/
Shape.prototype.clone = function(){
return new Shape();
}
/**
* Create a new Rectangle instance.
* @class A basic rectangle class, inherits from Shape.
* This class could be considered a concrete implementation class
* @constructor
* @param {int} width The optional width for this Rectangle
* @param {int} height Thie optional height for this Rectangle
* @author Gabriel Reid
* @see Shape is the base class for this
* @augments Shape
* @hilited
*/
function Rectangle(width, // This is the width
height // This is the height
){
if (width){
this.width = width;
if (height){
this.height = height;
}
}
}
/* Inherit from Shape */
Rectangle.prototype = new Shape();
/**
* Value to represent the width of the Rectangle.
* <br>Text in <b>bold</b> and <i>italic</i> and a
* link to <a href="http://sf.net">SourceForge</a>
* @private
* @type int
*/
Rectangle.prototype.width = 0;
/**
* Value to represent the height of the Rectangle
* @private
* @type int
*/
Rectangle.prototype.height = 0;
/**
* Get the type of this object.
* @type String
*/
Rectangle.prototype.getClassName= function(){
return "Rectangle";
}
/**
* Get the value of the width for the Rectangle
* @type int
* @see Rectangle#setWidth
*/
Rectangle.prototype.getWidth = function(){
return this.width;
}
/**
* Get the value of the height for the Rectangle.
* Another getter is the {@link Shape#getColor} method in the
* {@link Shape} base class.
* @return The height of this Rectangle
* @type int
* @see Rectangle#setHeight
*/
Rectangle.prototype.getHeight = function(){
return this.height;
}
/**
* Set the width value for this Rectangle.
* @param {int} width The width value to be set
* @see #setWidth
*/
Rectangle.prototype.setWidth = function(width){
this.width = width;
}
/**
* Set the height value for this Rectangle.
* @param {int} height The height value to be set
* @see #getHeight
*/
Rectangle.prototype.setHeight = function(height){
this.height = height;
}
/**
* Get the value for the total area of this Rectangle
* @return total area of this Rectangle
* @type int
*/
Rectangle.prototype.getArea = function(){
return width * height;
}
/**
* Create a new Square instance.
* @class A Square is a subclass of {@link Rectangle}
* @param {int} width The optional width for this Rectangle
* @param {int} height The optional height for this Rectangle
* @augments Rectangle
*/
function Square(width, height){
if (width){
this.width = width;
if (height){
this.height = height;
}
}
}
/* Square is a subclass of Rectangle */
Square.prototype = new Rectangle();
/**
* Set the width value for this Shape.
* @param {int} width The width value to be set
* @see #getWidth
*/
Square.prototype.setWidth = function(width){
this.width = this.height = width;
}
/**
* Set the height value for this Shape
* Sets the {@link Rectangle#height} attribute in the Rectangle.
* @param {int} height The height value to be set
*/
Square.prototype.setHeight = function(height){
this.height = this.width = height;
}
/**
* Create a new Circle instance based on a radius.
* @class Circle class is another subclass of Shape
* @extends Shape
* @param {int} radius The optional radius of this {@link Circle }
* @mixin Square.prototype.setWidth as this.setDiameter
*/
function Circle(radius){
if (radius) {
/** The radius of the this Circle. */
this.radius = radius;
}
}
/* Circle inherits from {@link Shape} */
Circle.prototype = new Shape();
/**
* The radius value for this Circle
* @private
* @type int
*/
Circle.prototype.radius = 0;
/**
* A very simple class (static) field that is also a constant
* @final
* @type float
*/
Circle.PI = 3.14;
/**
* Get the radius value for this Circle
* @type int
* @see #setRadius
*/
Circle.prototype.getRadius = function(){
return this.radius;
}
/**
* Set the radius value for this Circle
* @param {int} radius The {@link Circle#radius} value to set
* @see #getRadius
*/
Circle.prototype.setRadius = function(radius){
this.radius = radius;
}
/**
* An example of a class (static) method that acts as a factory for Circle
* objects. Given a radius value, this method creates a new Circle.
* @param {int} radius The radius value to use for the new Circle.
* @type Circle
*/
Circle.createCircle = function(radius){
return new Circle(radius);
}
/**
* Create a new Coordinate instance based on x and y grid data.
* @class Coordinate is a class that can encapsulate location information.
* @param {int} [x=0] The optional x portion of the Coordinate
* @param {int} [y=0] The optinal y portion of the Coordinate
*/
function Coordinate(x, y){
if (x){
this.x = x;
if (y){
this.y = y;
}
}
}
/**
* The x portion of the Coordinate
* @type int
* @see #getX
* @see #setX
*/
Coordinate.prototype.x = 0;
/**
* The y portion of the Coordinate
* @type int
* @see #getY
* @see #setY
*/
Coordinate.prototype.y = 0;
/**
* Gets the x portion of the Coordinate.
* @type int
* @see #setX
*/
Coordinate.prototype.getX = function(){
return this.x;
}
/**
* Get the y portion of the Coordinate.
* @type int
* @see #setY
*/
Coordinate.prototype.getY = function(){
return this.y;
}
/**
* Sets the x portion of the Coordinate.
* @param {int} x The x value to set
* @see #getX
*/
Coordinate.prototype.setX = function(x){
this.x = x;
}
/**
* Sets the y portion of the Coordinate.
* @param {int} y The y value to set
* @see #getY
*/
Coordinate.prototype.setY = function(y){
this.y = y;
}
/**
* @class This class exists to demonstrate the assignment of a class prototype
* as an anonymous block.
*/
function ShapeFactory(){
}
ShapeFactory.prototype = {
/**
* Creates a new {@link Shape} instance.
* @return A new {@link Shape}
* @type Shape
*/
createShape: function(){
return new Shape();
}
}
/**
* An example of a singleton class
* @param ... Arguments represent {@link coordinate}s in the shape.
* @constructor
*/
MySingletonShapeFactory = function(){
/**
* Get the next {@link Shape}
* @type Shape
* @return A new {@link Shape}
*/
this.getShape = function(){
return null;
}
}
/**
* Create a new Foo instance.
* @class This is the Foo class. It exists to demonstrate 'nested' classes.
* @constructor
* @see Foo.Bar
*/
function Foo(){}
/**
* Creates a new instance of Bar.
* @class This class exists to demonstrate 'nested' classes.
* @constructor
* @see Foo.Bar
*/
function Bar(){}
/**
* Nested class
* @constructor
*/
Foo.Bar = function(){
/** The x. */ this.x = 2;
}
Foo.Bar.prototype = new Bar();
/** The y. */
Foo.Bar.prototype.y = '3';